1/14SHORT++ vue 2, chaussures, Adi Marom, robots élévateurs, 2012
Credit photo : Charlie Wan
2/14SHORT++ vue 2, chaussures, Adi Marom, robots élévateurs, 2012
Credit photo : Charlie Wan
3/14Botanicus Interacticus
Installation, Disney Research, recherche dirigée par Ivan Poupyrev en collaboration avec Philipp Schoessler, Jonas Loh (Studio NAND) et Munehiko Sato, 2012.
4/14Botanicus Interacticus
Installation, Disney Research, recherche dirigée par Ivan Poupyrev en collaboration avec Philipp Schoessler, Jonas Loh (Studio NAND) et Munehiko Sato, 2012.
5/14Light Form, sculpture/interface interactive, Matthieu Rivier, bois, acier et PVC, ECAL, 2012, Suisse
Credit: Diana Monachon, Mathieu Rivier
6/14Light Form, sculpture/interface interactive, Matthieu Rivier, bois, acier et PVC, ECAL, 2012, Suisse
Credit: Diana Monachon, Mathieu Rivier
7/14Fabrique Hacktion, éléments urbains, projet mené par Raphaël Pluvinage, Sylvain Chassériaux et Léa Bardin, prototypage rapide, 2012
Crédit : Fabrique Hacktion
8/14infObject, Johannes Tsopanides
Licensed Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
9/14Projet RE_, fabrique ambulante, Samuel Nelson Bernier, imprimante 3D, 2012, Québec-France
Crédit Samuel Bernier
10/14Marianne cauvard et raphael pluvinage, Noisy jelly, prototype, kit de préparation de gelée musicale, ENSCI les ateliers, 2012
copyright cauvard+pluvinage
11/14infObject, Johannes Tsopanides
Licensed Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
12/14Light Form, sculpture/interface interactive, Matthieu Rivier, bois, acier et PVC, ECAL, 2012, Suisse
Credit: Diana Monachon, Mathieu Rivier
13/14Light Form, sculpture/interface interactive, Matthieu Rivier, bois, acier et PVC, ECAL, 2012, Suisse
Credit: Diana Monachon, Mathieu Rivier
14/14AR-15, arme à feu, ‘’Have Blue’’, impression 3D, 2011, Russie
ExhibitionSingularitéCurators: François Brument &
David-Olivier Lartigaud
Scenography: Éric Bourbon &
Noémie Bonnet Saint-Georges

Cité du design - Bâtiments H

In this age of internet objects, digital data creates an environment where information travels from object to object without requiring human intervention. Objects are equipped to change, to adapt and to "understand" their user and their context. The notion of "singularity" designates the moment when the computer leads humanity into a technical spiral that it no longer controls. The futurologist Ray Kurzweil predicts that this singularity will occur around 2030. Will humanity therefore be intellectually dominated by its own machines? Should we be organizing resistance to these machines, or moving towards a merger in order to access a new form of humanity?

It is this last solution which seems to have been retained: our smart-phones are extensions of our thinking faculties and the possibilities of corporal prostheses are multiplying (heightened vision glasses, RFID chips, etc.). But the machine is also a reflexive tool which enables us to see ourselves and to understand others in a different manner. The Singularity exhibition concentrates on three themes: self-experience, the other's experience, and experiencing "an other". Three themes which enable visitors to apprehend digital empathy through the discovery and experimentation of the proposed objects.